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Horned Girl Real-Time

A little project I did in Character for Games taught by Damon Woods. First personal project I completed since graduating. I had a lot of fun visiting my old school and improving my skills as a Character Artist. My main goals were to work on facial anatomy and grooming. I'm very happy with how everything came out! I also played around with Unreal Engine 5 for the rendering which I'm very excited to use more of. I used some real hair strands around the hairline and for the curls on the side of the head mixed the the hair cards which was a new workflow for me. Concept by Toraji