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Gothic Graveyard

Beauty Shot

Beauty Shot

The main statue was a real life object I captured using Agisoft Metashape.

The main statue was a real life object I captured using Agisoft Metashape.

Close up of the First Cathedrals detail.

Close up of the First Cathedrals detail.

Shot of the second Cathedral.

Shot of the second Cathedral.

Close up of the main tombstone.

Close up of the main tombstone.

Statue I sculpted in Zbrush.

Statue I sculpted in Zbrush.

Larger tombstone I sculpted in Zbrush.

Larger tombstone I sculpted in Zbrush.

Pretty shot of the bushes.

Pretty shot of the bushes.

Video of the Environment.

This was my first Unreal environment I made. The concept and design of everything is my own. I was heavily influenced from the Gothic Architecture of Central Europe, more specifically Prague and Austria, and Bloodborne. It was quite the learning experience. On top of learning modular modeling, I was learning how to create textures in Substance Designer, and how to use Unreal properly. All of my assets were modeling in Maya and Zbrush, then baked down in Marmoset Toolbag. Megascan assets were used for the grass, decals, and terrain textures. The trees, bushes, grass cards were made in Speed Tree. Everything else was textured using Substance Painter and Designer.