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Space Ship Unreal Engine

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Made this piece for Demo Reel at Gnomon in the span of 3 weeks. the piece is based off the concept by Pengzhen Zhang. I wanted to practice more hard surface modeling in Zbrush. The techniques I learned in my Advanced Zbrush really helped me create the highpoly much quicker than if I were to use box modeling. Making the piece, I was inspired by the Mandalorian and Jedi Fallen Order. I also wanted to play around with some environment effects and had a lot of fun creating the Sandstorm. The final poly count was at 288446 tris