SaleBlazers
The Swamp
- This Biome was barren when I started working on it. It just had some proxy models and rough concept art. I was responsible for set dressing using existing assets and one that I made, lighting, and texturing.
- Some assets of mine included the grass, trees, wooden boxes, ect.
- Composition from all angles was very important to me to not only create stunning shots but to also help guide the players eye.
The Island
- This Island I was also responsible for set dressing, texturing and lighting
- I used Substance Designer to create procedural textures for the sand and grass
- Created low poly models such as the chairs with lods
Sunglasses Shop
- Built this using a combination of a modular kit I made and ones previous artist had made.
- Designed the concept for the shop.
- Responsible for all the set dressing inside and outside of the shop.
Bamboo Village
- I was responsible for setdressing, texturing and modeling.
- Created prefabs of houses with modular assets to set dress efficiently
- Created terrain textures with Substance Designer.
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