SaleBlazers

The Swamp

  • This Biome was barren when I started working on it.  It just had some proxy models and rough concept art.  I was responsible for set dressing using existing assets and one that I made, lighting, and texturing.
  • Some assets of mine included the grass, trees, wooden boxes, ect.
  • Composition from all angles was very important to me to not only create stunning shots but to also help guide the players eye.

The Island

  • This Island I was also responsible for set dressing, texturing and lighting
  • I used Substance Designer to create procedural textures for the sand and grass
  • Created low poly models such as the chairs with lods

Sunglasses Shop

  • Built this using a combination of a modular kit I made and ones previous artist had made.  
  • Designed the concept for the shop.
  • Responsible for all the set dressing inside and outside of the shop.

Bamboo Village

  • I was responsible for setdressing, texturing and modeling.
  • Created prefabs of houses with modular assets to set dress efficiently
  • Created terrain textures with Substance Designer.
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